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Started by Ludovica Ferri (@ludo_) ·

Ocarina of Time any% barely involves playing Ocarina of Time

First came wrong warps: interrupt a scene transition at the right moment and the game loads somewhere it shouldn't, way later in the game. Then runners found a way to set up memory so the game executes their own instructions and jumps straight to the credits.

5 sources · 41 min down the hole

How I got here

Started with
How is Ocarina of Time any% so short?
Ended at
“how is ocarina of time any% so short”

The Trail

  1. “ocarina of time any% route explained” (google.com)
  2. The Legend of Zelda: Ocarina of Time (en.wikipedia.org)
  3. “ocarina of time wrong warp explained” (youtube.com)
  4. Arbitrary code execution (en.wikipedia.org)

    same idea as the Mario World stuff, just in 3D

  5. “how is ocarina of time any% so short” (reddit.com)

Keep going