Started by Ludovica Ferri (@ludo_) ·
Ocarina of Time any% barely involves playing Ocarina of Time
First came wrong warps: interrupt a scene transition at the right moment and the game loads somewhere it shouldn't, way later in the game. Then runners found a way to set up memory so the game executes their own instructions and jumps straight to the credits.
5 sources · 41 min down the hole
How I got here
- Started with
- How is Ocarina of Time any% so short?
- Ended at
- “how is ocarina of time any% so short”
The Trail
- “ocarina of time any% route explained” (google.com)
- The Legend of Zelda: Ocarina of Time (en.wikipedia.org)
- “ocarina of time wrong warp explained” (youtube.com)
- Arbitrary code execution (en.wikipedia.org)
same idea as the Mario World stuff, just in 3D
- “how is ocarina of time any% so short” (reddit.com)
Keep going
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