Started by Dev Malhotra (@orbitalmechanic) ·
why people still haul CRTs to Melee tournaments
Melee's competitive play runs on frame-tight tech (wavedashing is an air dodge into the ground that turns into a slide), and most flat screens add enough display lag to throw it off. So CRTs it is. Then Slippi brought rollback netplay and kept the scene going through the pandemic.
6 sources · 58 min down the hole
How I got here
- Started with
- Why do Melee players still use CRT TVs?
- Ended at
- “crt vs lcd input lag”
The Trail
- “why do melee players use crt tvs” (google.com)
- Super Smash Bros. Melee (en.wikipedia.org)
- Lag (video games) (en.wikipedia.org)
- The Smash Brothers (en.wikipedia.org)
the 2013 crowdfunded documentary series. worth every hour
- “project slippi rollback netcode melee” (google.com)
- “crt vs lcd input lag” (reddit.com)
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