Started by Callie Sutherland (@bytebard) ·
conversational interfaces were already a thing in 1970, with blocks
SHRDLU let you type to a simulated robot arm in a world of blocks and pyramids, and it could answer questions about what it had done and why. It looked like a huge leap but only worked inside that tiny world. A few years later text adventures put a (much dumber) parser in front of a lot of ordinary people.
7 sources · 49 min down the hole
How I got here
- Started with
- “history of natural language interfaces before chatbots”
- Ended at
- Interactive fiction
The Trail
- “history of natural language interfaces before chatbots” (google.com)
- SHRDLU (en.wikipedia.org)
you could ask it to stack blocks and then ask it why it did something, and it would tell you
- Terry Winograd (en.wikipedia.org)
later turned away from this kind of AI toward HCI at Stanford. one of his PhD students was Larry Page
- Blocks world (en.wikipedia.org)
- Colossal Cave Adventure (en.wikipedia.org)
- Zork (en.wikipedia.org)
- Interactive fiction (en.wikipedia.org)
Keep going
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